Risky version 5 (Risk)
5 (1.12.2012) For some unknown reason, they scrambled up the title bar of the game and Risky couldn't find it. Now the auto looks for either style.
4 (11.22.2010) The Play Again button was changed in the new Game Summary screen. Thanks for letting me know about it, Ron and Sweetcream.
3 (4.6.2010) Game site made a slight change this morning. I knew it was coming. Easy fix.
2 (3.25.2010) Had a weird, very rare, red or purple Computer_1 at lower right stall... when using Dummy. Also, a few people's PlayAgain and StartGame buttons were a different size than the rest of us. Thanks for all the helpful pictures. Hope this update does the trick.
1 (3.23.2010) Do not play in the pointless Modern theme, as this auto will only work in the original theme. You can toggle these using the button underneath your chat. I recommend playing in the Speedy rooms only, as you can configure more table options to your benefit. Keep your mouse on the game screen somewhere safe and out of the way, like over any of the oceans. Most of Risky's options were installed only for testing purposes during the creation of the auto. I decided to leave them inside for a reason, as it allows us to change the way we play and adjust them according to your preference. If you just want to get cruising with super-fast games, scroll way down and use the 3-player Dummy picture as a guide to create a 3-player game using two accounts. One account must act as a Dummy, but both screen names will accumulate rank every 5.5 minutes. So grab a friend to join your private table (or use Doubly and two browsers on just your machine), type one of your names in the Dummy option, set Risky's options as described in the picture and you'll both have all five badges within 48 hours. Have you ever seen a game finish in just one turn? My Dummy feature does it quite often. Now that's a quick game!
  • Blast Minimum. At the beginning of your turn (Reinforce stage), you receive a handful of armies to disperse. Risky already knows which country it's going to attack for you, so it will be dropping armies there to help win the battle. But at the same time, you might want to put just enough for that battle and use the rest of your reinforcements on countries that are in need. This option gives you that luxury. Let's say the auto needs to attack Alberta's 2 with your Ontario 4. If you set Blast Minimum at +10, Risky will keep dropping armies on Ontario until there are 12 armies there (+10 more than Alberta). It will then spend the remaining reinforcements on your territories that are in the most danger. If you want to blast away large areas of the world and drop them all on your first battle's country, slide this option to the default of +100. And vice-versa, if you would rather have the auto protect your weakest territories, set your Blast Minimum to +1. I recommend +100 when playing normally against four bots, or +8 when playing 3-player games using my Dummy feature.
  • Attack When. During the Attack stage, how many more armies do you need to be (than your enemy country)? If you think it's smart for your Russia 3 to attack a Ural 3, then slide this option to +0. Obviously, that's not a very good idea since you will lose most of those battles and spread yourself very thin with too many 1's. If you want to play really safe, set this option to +3 or higher. I prefer the default of +2 when playing against four bots, as it will attempt to attack Japan's 3 with your Mongolia 5... but not if you only had 4 on Mongolia. There is one exception to this option. No matter what, Risky will always try to defeat at least one country (for a card) on every turn. Cards are extremely important for victory in this game. If you are using Dummy, I suggest the +0 setting so the auto can go ballistic and attack everything within its reach.
  • Never Retreat. The default setting is +0, which is basically off. This means Risky will never hit the Retreat button in the middle of any attack. It just drags out the game when you constantly retreat like that. However, retreating could make a smarter auto since each attack will roll one set of dice and instantly leave to check the results. You can control when the auto will retreat with this option. If you are attacking Kamchatka's 2 with your Alaska 13, you probably are going to win that battle and there's no need to retreat at all. So slide this option to +11 if you feel those kinds of battles are safe to just ride all of the dice rolls to the finish (without any retreat). As stated above, this option was primarily used for testing purposes during the initial creation of this auto and I decided not to remove it.
  • Pursue Continent. It is smart to own an entire continent for extra bonus armies at the beginning of your turn. Risky examines each continent and counts how many armies you still need to conquer in order to own it. This includes their "border" territories as well, such as Australia's border territory of Southeast Asia. If you own 24 of the armies in a continent (including borders) that has a total of 28 armies inside, this continent is most likely your best bet since you only need to kill 4 remaining armies and it's all yours. The auto will choose that continent for this very reason, since it is the most simple to conquer. So enable this option and the auto will completely focus on the easiest continent within its reach until it is 100% complete. After, Risky will choose the next easiest continent and start working on that one instead. If you disable this option, Risky will not care about the completion of any continents and attack anything within sight. Therefore, if you are trying to lose on purpose, uncheck Pursue Continent and slide your Attack When to +0. The auto will basically commit suicide, attacking anyone and anything until it has nothing left.
  • Dummy. Dummy was a fabulous addition to this auto and is extremely fun to watch. It works best as a 3-player game playing against one computer bot only, so you will need to use two different screen names at the same table for the best results. You can have a friend join your private table from their house (also using my Risky and the same auto options), you could use two different laptops at your house or you can even use Internet Explorer and Firefox on just your machine (Doubly). Anyway, you will need to enter the screen name that will play as the dummy into Risky's Dummy option. This account has officially been told to only kill the computer and help the other screen name at all costs! It's hilarious to watch the Dummy account play its turn. Dummy is relentless and stacks all armies against the computer, attacking with a frenzy until it's completely spent. Further, Dummy fortifies its armies away from your other screen name so it can use them against the bot on its next turn. This effect leaves tons of Dummy territories with just one army everywhere, which allows your good account to scoop them up like a magnet. Before you know it, the non-Dummy account has collected 24 territories and won the game. The computer is basically wiped out after two or three turns since both screen names have formed a deadly, hidden alliance and gave the bot zero chance. Most 3-player Dummy games are over in two to four turns and take 4-6 minutes to complete with both screen names collecting rank points! Make sure you set up your table and Risky's options exactly as described in the 3-player Dummy picture below or results may vary. Again, I repeat: Doubly is not required to use Dummy. You can use two different computers if you like.
  • Doubly. This is for playing two different screen names on the same machine and is very simple to use. Simply load one account with the Firefox browser and the other account with Internet Explorer. Try to spread your windows apart, even if the browser on the right has its chat cropped off the right side of your screen. Doubly will only flicker between browser windows when it's not your turn, so there is not as much wear and tear. If you experience a stall, try slowing your Doubly speed lower. For extremely fast rank, read the Dummy section above.
3-player game (one good human account, one human Dummy account, one computer bot)
5-player game (one human account, four computer bots)
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